Mid July Work Updates!

General / 16 July 2020

Hello everyone!  It's been a while!  

I have a few updates regarding my current works in progress to share, as well as some new stuff to share.  First off, regarding the plane from my previous blog post- and the Fanart of Demise, I unfortunately lost files for those two works due to some computer issues (I had a switch from Intel to AMD that required a new windows install that didn't go right the 1st time).  However though, I've been busy these last few weeks working on some new projects!  

First off-  I have a Game Project underway!

City Scapers

City Scapers is a 4 player card game-  Over the past 4 months I've been playtesting and balancing the deck composition for pick up and go play.  I'm happy to report that currently most, if not all, feedback has been positive with blind playtesting being a huge testing proponent.  As such the game is considered functionally complete and ready to move onto the next stages.  

(above: a screenshot from Tabletop Simulator showcasing the gameboard and testing assets)
The next step is to work at developing this into a mobile game with peer to peer multiplayer.  I'm pleased to report that I have found someone willing to help me with the game coding in Unity, So I've been throwing my efforts into modelling building assets.  

I'm starting to get the hang of modeling in Blender now, and I must say, I absolutely love the modifiers.  The ability to procedurally and non-destructively alter my model is amazing.  

In other news, I've started streaming artwork on Twitch!  You can catch me creating 3d models or Digital Artwork on Mondays, Wednesdays, and Fridays in the afternoon around 1:00 P.M. PST.  Below are some illustrations I made on stream in the past 2 weeks!

I've also been taking commissions since I started streaming.  If you're interested in commissioning me, don't hesitate to contact me.


WIP work June 9th, 2020

General / 09 June 2020

Hey there!

Here's some pictures of my current WIP models as of early June 2020

Corsair f4u Low Poly Model (1477 quads)

I started modeling this for a discord community surrounding 'Foxhole' a persistent world war game.  Currently on hold while I learn Blender.
maya viewport

UV Map 

Stylized Tree 
So I've been learning Blender these last few weeks and have gotten into it's powerful sculpting tools.  Here's a WIP shot of a stylized tree I've been working on.  It's been really fun learning to use blender so far!  I especially like the cool effects that I can do using modifiers.  For instance this tree started out as a single vertex that I then extruded with the skin modifier.  After which I used a subdivision modifier to round it off and prepare it for the sculpting I'm doing now.

Illustrative Work

I was challenged to create fanart of Demise from The Legend of Zelda: Skyward Sword.  This piece is currently on hold while I learn Blender (also scales are less fun than painting musculature).  Next steps are to plan out all the scales on the body and start painting them.